Plus, I manually colored every green/yellow/grey door I could find. I put it together using Paint and dozens of screenshots. The map is too big and too complicated for exploration to flow well, specially when basic early game items are pulled all the way to the end.įinally, here's the full in-game map for this hack: I would love any feedback 14 hotfistdotcom 9 mo. Feel free to leave a comment or a note on the contact form if you have a map you want me to import. I see no reason for soooo much forced backtracking. ago This is a project Ive been working on for about a year. It was good at first, but later you'll find yourself running around the whole map each time you get a new major item wondering "What the heck did I unlock with this? Where do I go next?". Removing invincibility kinda ruined it for me.Īs for 2nd quest, it feels like someone took a randomizer of this hack and picked the worst possible seed. Increasing enemy damage and speed would have been more than enough to make it worth replaying. You can literally get stun-locked and lose ALL your health with a single spike in a 1 block gap. I don't really like Hard Mode's unfair difficulty with the no I-frame thing. What I said earlier basically only applies to Normal Mode. Mastered! This is easily one of the BEST Super Metroid Hacks of all time! New items, amazing graphics, lots of interesting areas to explore and a bunch of stuff that I had never seen before. It has approximately the same amount of rooms as original game but bigger rooms and the difficulty is harder than original but not too much. It can be played on Snes9x, higan/BSNES, ZSNES, repro carts, SD2SNES, SNES Classic Mini, and probably anything else that is able to load Super Nintendo games. More super metroid with same gameplay but whole new level design, new visuals and even some new mechanics. Project Base is a Super Metroid ROM hack with smoother mechanics, level edits, new content, graphic edits, custom code, and much more.
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